# Introduction
🎉 Ultra-simplified explanation to design patterns! 🎉
A topic that can easily make anyone's mind wobble. Here I try to make them stick in to your mind (and maybe mine) by explaining them in the simplest way possible.
# Original Author:
@kamranahmedse (opens new window) Check out his blog (opens new window) and say "hi" on Twitter (opens new window).
# Current Maintainers:
The good team at Leafy Code (opens new window)
Design patterns are solutions to recurring problems; guidelines on how to tackle certain problems. They are not classes, packages or libraries that you can plug into your application and wait for the magic to happen. These are, rather, guidelines on how to tackle certain problems in certain situations.
TIP
Design patterns are solutions to recurring problems; guidelines on how to tackle certain problems
Wikipedia describes them as
In software engineering, a software design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. It is not a finished design that can be transformed directly into source or machine code. It is a description or template for how to solve a problem that can be used in many different situations.
# ⚠️ Be Careful
- Design patterns are not a silver bullet to all your problems.
- Do not try to force them; bad things are supposed to happen, if done so.
- Keep in mind that design patterns are solutions to problems, not solutions finding problems; so don't overthink.
- If used in a correct place in a correct manner, they can prove to be a savior; or else they can result in a horrible mess of a code.