# 🔨 Abstract Factory
Real world example
Extending our door example from Simple Factory. Based on your needs you might get a wooden door from a wooden door shop, iron door from an iron shop or a PVC door from the relevant shop. Plus you might need a guy with different kind of specialities to fit the door, for example a carpenter for wooden door, welder for iron door etc. As you can see there is a dependency between the doors now, wooden door needs carpenter, iron door needs a welder etc.
In plain words
A factory of factories; a factory that groups the individual but related/dependent factories together without specifying their concrete classes.
Wikipedia says
The abstract factory pattern provides a way to encapsulate a group of individual factories that have a common theme without specifying their concrete classes
Programmatic Example
Translating the door example above. First of all we have our Door
interface and some implementation for it
interface Door
{
public function getDescription();
}
class WoodenDoor implements Door
{
public function getDescription()
{
echo 'I am a wooden door';
}
}
class IronDoor implements Door
{
public function getDescription()
{
echo 'I am an iron door';
}
}
Then we have some fitting experts for each door type
interface DoorFittingExpert
{
public function getDescription();
}
class Welder implements DoorFittingExpert
{
public function getDescription()
{
echo 'I can only fit iron doors';
}
}
class Carpenter implements DoorFittingExpert
{
public function getDescription()
{
echo 'I can only fit wooden doors';
}
}
Now we have our abstract factory that would let us make family of related objects i.e. wooden door factory would create a wooden door and wooden door fitting expert and iron door factory would create an iron door and iron door fitting expert
interface DoorFactory
{
public function makeDoor(): Door;
public function makeFittingExpert(): DoorFittingExpert;
}
// Wooden factory to return carpenter and wooden door
class WoodenDoorFactory implements DoorFactory
{
public function makeDoor(): Door
{
return new WoodenDoor();
}
public function makeFittingExpert(): DoorFittingExpert
{
return new Carpenter();
}
}
// Iron door factory to get iron door and the relevant fitting expert
class IronDoorFactory implements DoorFactory
{
public function makeDoor(): Door
{
return new IronDoor();
}
public function makeFittingExpert(): DoorFittingExpert
{
return new Welder();
}
}
And then it can be used as
$woodenFactory = new WoodenDoorFactory();
$door = $woodenFactory->makeDoor();
$expert = $woodenFactory->makeFittingExpert();
$door->getDescription(); // Output: I am a wooden door
$expert->getDescription(); // Output: I can only fit wooden doors
// Same for Iron Factory
$ironFactory = new IronDoorFactory();
$door = $ironFactory->makeDoor();
$expert = $ironFactory->makeFittingExpert();
$door->getDescription(); // Output: I am an iron door
$expert->getDescription(); // Output: I can only fit iron doors
As you can see the wooden door factory has encapsulated the carpenter
and the wooden door
also iron door factory has encapsulated the iron door
and welder
. And thus it had helped us make sure that for each of the created door, we do not get a wrong fitting expert.
When to use?
When there are interrelated dependencies with not-that-simple creation logic involved